In the real world, Max is champion gamer, a Level 100 assassin mage with enough fire power to level a planet. Lots of people want to be him. But most just want to kill him.
After double-crossing the all-powerful Corporation, the shadowy organization that controls the world’s gaming tournaments, Max is shot and left for dead. He wakes in the Rogue Lands, a world that seems like a game, but is also entirely too real for his liking. Still, at least it might let him hide from his enemies for a while.
But he soon discovers that the Rogue Lands isn’t the safe haven he’d hoped. Especially now he’s been stripped of all the abilities he’s worked so hard to build. He finds himself a fresh-faced newb with no skills, no friends and, if he’s not careful, no future.
If he wants to get home, Max must use all his ingenuity to level up, enlist allies, and uncover the dark conspiracy at the heart of the Rogue Lands. Because if he doesn’t, it’s not only the Rogue Lands that will pay the price, but all of humanity as well…
In Dead Man’s Temple, Max is hurled into the Rogue Lands once again, and this time, the stakes are higher than ever.
The province of Azmagor is teetering on the brink of chaos and desperately in need of saving. Determined to win the game and get home, Max teams up with Sarah, a mysterious guide who harbors her own secrets. Together, they must journey to the terrifying Dead City, and defeat the evil that threatens to destroy them all.
But such as journey is fraught with danger and Max must use all of his hard-earned skills – and no small measure of luck - if he wants to come out of this alive.
Can Max summon all his courage and push for victory? Join him as he enters the Rogue Lands once more, battling for the survival of Azmagor, the Rogue Lands, and his own world.
Max returns to the Rogue Lands once again in The Demon's Isle, tasked with saving the province of Romar.
Transported to the port city of Tarliadon, a place full of piracy and danger, Max discovers that Romar is no longer the free province it once was and instead is under control of the cruel General
Max, with the help of a new coterie, must seek out the mysterious Governess, the only one who has been able to evade the control of the General, and convince her to join him in saving Romar.
In order to do so, Max must travel to the ominous sounding Demon Isle and scale the fortress within. But doing so will not be easy and Max will have to pass many challenges and at a cost. Only by doing so will he be able to win the game and save Romar.